Wall on Center dungeon design and examples
Wall on Center dungeon design and examples
Here is an explanation of how I build my wall-on-center dungeon style that I use. Shout out to Dunkin for the original inspiration.
Bruce makes all of his dungeon builds as rooms. Another option is the style of Dwarven Forge, Wall and floor connected. These are great ways to build but I have always preferred to make things as flexible as possible. By separating the walls and floors, I am able to create more combinations. There are a few considerations in building methods and styles to decide if you want to try this for yourself.
First, what is wall on center? The walls are centered on a 1" tile of various lengths and styles and floors are in small sections (I usually choose 2"x2") of various styles. I also make corner pieces and doors as well as other specialty sections. I find the height of the dungeon walls are best 2" or 3". Any lower and you can't put much decoration and any higher and it's hard to game with it.
Here is example from my first dungeon. Door, corner piece, three way corner piece, four way corner piece, 4" wall section, 2" wall section, 1" wall section, 2x2 floor and 2 x1 floor.
Here are pieces put together. As you can see there is always a little bit extra on the sides by the walls. This turns out to be pretty handy when playing with miniatures. This takes up space on the board however and you have to be careful how big of a dungeon you plan.
Pieces broken apart
This was my first dungeon style build that I originally made for Heroquest, but then realized I could use it for my DnD campaign. I have enough to build about 2 feet by 4 feet of dungeon which is a pretty good nights worth of gaming.
Next are the different styles that I have done. It looks like 3 attached pictures maximum so I will do this over a few posts.
Bruce makes all of his dungeon builds as rooms. Another option is the style of Dwarven Forge, Wall and floor connected. These are great ways to build but I have always preferred to make things as flexible as possible. By separating the walls and floors, I am able to create more combinations. There are a few considerations in building methods and styles to decide if you want to try this for yourself.
First, what is wall on center? The walls are centered on a 1" tile of various lengths and styles and floors are in small sections (I usually choose 2"x2") of various styles. I also make corner pieces and doors as well as other specialty sections. I find the height of the dungeon walls are best 2" or 3". Any lower and you can't put much decoration and any higher and it's hard to game with it.
Here is example from my first dungeon. Door, corner piece, three way corner piece, four way corner piece, 4" wall section, 2" wall section, 1" wall section, 2x2 floor and 2 x1 floor.
Here are pieces put together. As you can see there is always a little bit extra on the sides by the walls. This turns out to be pretty handy when playing with miniatures. This takes up space on the board however and you have to be careful how big of a dungeon you plan.
Pieces broken apart
This was my first dungeon style build that I originally made for Heroquest, but then realized I could use it for my DnD campaign. I have enough to build about 2 feet by 4 feet of dungeon which is a pretty good nights worth of gaming.
Next are the different styles that I have done. It looks like 3 attached pictures maximum so I will do this over a few posts.
Re: Wall on Center dungeon design and examples
Here are some different styles that I have created using the same system.
Surface cavern style:
Gothic style Timber frame building interior
Surface cavern style:
Gothic style Timber frame building interior
Re: Wall on Center dungeon design and examples
Sci fi style
Alternate style to the regular dungeon. I use this for orc dungeons, undead dungeons or other special sections.
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Egyptian style
Alternate style to the regular dungeon. I use this for orc dungeons, undead dungeons or other special sections.
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Re: Wall on Center dungeon design and examples
natural cavern
regular dungeon with scatter terrain surface cavern
Dungeon samples all togetherregular dungeon with scatter terrain surface cavern
Re: Wall on Center dungeon design and examples
timberframe
sci fi
gothic
Re: Wall on Center dungeon design and examples
egyptian
mixed
natural cavern
Re: Wall on Center dungeon design and examples
I will continue to post about construction methods later
- brucehirst
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Re: Wall on Center dungeon design and examples
Excellent! Thank you for the explanation and the photos.
One of the future projects I will do will be similar to this. The only difference will be that the walls will be "L" shaped, similar to my Low Wall Dungeon project, only using regular blocks instead of the low wall pieces.
One of the future projects I will do will be similar to this. The only difference will be that the walls will be "L" shaped, similar to my Low Wall Dungeon project, only using regular blocks instead of the low wall pieces.
Re: Wall on Center dungeon design and examples
Very nice dungeon pictures.
Re: Wall on Center dungeon design and examples
Construction methods:
The real secret to construction is to standardize the pieces. When playing a tabletop game, I find treating 1" equals 5' a good standard. Most Dnd maps are drawn on graph paper with each square equal to 10 feet square. So I create a 2x2 inch squares to represent one dnd map square. Once you have all of the floor tiles down, you will need to create walls to surround them. After some experimentation I found the best idea was to create wall sections that come in 1, 2 and 4 inch section. Then I created corner pieces that would match the walls. Corner pieces can be created to be specific to 2, 3 and 4 wall corners or created to be universal.
This works with different styles of dungeon. Here is a gothic style and a egyptian style. Also here you see that I have create plain style and "fancy" style.
The real secret to construction is to standardize the pieces. When playing a tabletop game, I find treating 1" equals 5' a good standard. Most Dnd maps are drawn on graph paper with each square equal to 10 feet square. So I create a 2x2 inch squares to represent one dnd map square. Once you have all of the floor tiles down, you will need to create walls to surround them. After some experimentation I found the best idea was to create wall sections that come in 1, 2 and 4 inch section. Then I created corner pieces that would match the walls. Corner pieces can be created to be specific to 2, 3 and 4 wall corners or created to be universal.
This works with different styles of dungeon. Here is a gothic style and a egyptian style. Also here you see that I have create plain style and "fancy" style.